Versie historie van Mandelbulber (Portable)
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Veranderingen voor v2.09-3 - v2.10
- AnimBySound: Added option to animate any parameter using sound wave (added "Anim By Sound" buttons in animation table)
- AnimBySound: Added dialog window to load and setup AnimBySound feature
- AnimBySound: Added views for waveform, fft and animation generated from sound
- AnimBySound: It is possible to load wav, ogg, flac (all operating systems) and mp3 (Linux only)
- AnimBySound: Added binary, decay and smooth filters for animation generated from sound
- AnimBySound: Added sound player
- Settings: added description field for fractal settings
- Settings: fixed bug: there was not possible to load settings saved with CR+LF line terminations
- Settings: material #1 was not saved properly to settings file when was previously loaded using "Load material..." option.
- Added new fractal formulas:
- Menger - Prism Shape2
- MixPinski 4D
- Sierpinski 3D
- Sierpinski 4D
- Menger 4D
- Menger 4D Mod1
- Menger - Smooth
- Menger - Smooth Mod1
- Menger - Octo
- Abox 4D
- Transform - SurfBoxFold
- Transform - Octo Fold
- Transform - ScaleVaryVCL
- Transform - Spherical_Fold_VaryVCL
- Transform - Add exp2(z)
- Transform - Reciprocal3
- Transform - Reciprocal 4D
- Transform - Rotated Folding
- Transform - FabsAddConditional
- Transform - Reciprocal 4D
- Transform - FabsAddConditional 4D
- Transform - Spherical_OffsetVCL
- Transform - Rotation 4D
- Fractals: Various updates, fixes and enhancements to existing formulas and transforms
- Fractals: fixed bug: after swapping of formula slots, the Mandelbulb formula appeared on random slots.
- German translation for all formula UIs
- Shaders: in some cases there was wrong calculation of object colors in boolean mode
- Shaders: fixed bug in DOF algorithm which could cause crashes
- Animation: Improved gamepad integration for flight animations
- Animation: Added image with gamepad keymap (tooltip)
- Animation: there is displayed correct message when first frame was equal to last frame
- Animation: increased maximum value in frames per keyframe spinbox to 10000
- Animation: fixed bug: there was possible to get different interpolation type (random one) for each frame
- Animation: fixed bug: check for collision showed false messages even if errors were already corrected
- Materials/Animation: fixed bug: program crashed with animation, when there was an added parameter from material which was previously loaded using "Load material" button
- Materials/Animation: fixed bug: program crashed with animation, when there was an added parameter from material which was previously edited using dialog called by Edit Material button
- UI: Image quality settings added to file selector for images
- UI: Corrected resolution lock function
- UI: auto-refresh is now disabled when brightness, gamma, contrast or HDR is changed
- UI: added information in fractal formula information box about examples which use the formula
- UI: changed and added more keyboard shortcuts for camera navigation
- UI: fixed bug: When the group box of primitives was saved and then loaded the group was always enabled
- UI: when dark theme is used then text color in animation table is always black
- UI: added Dutch language
- UI: added options to store/restore different layouts (states) of docks
- UI: navigation dock is locked when flight is being recorded
- UI: fixed bug: When boolean mode was selected, the displayed DE type was displayed as "DE unknown"
- UI: fixed bug: Refreshing of DOF and image adjustments now is blocked during rendering of image
- Voxel export: added automatic calculation of bounding box
- Voxel export: Added ability to export 3D meshes in *.ply format
- General: changed data folder from .mandelbulber (hidden) to mandelbulber (not hidden)
- General: changed default folder for animation frames to ~/mandelbulber/animation
- General: fixed bug: Wrong file names when contained dot
- CLI: added stdin input for CLI arguments
- CLI: added --benchmark option which calculates total time needed to render all examples in low resolution
- Performance: fixed several memory leaks
- Performance: eliminated crash reason: added Added QMutexLocker() to all getters and setters for in cParameterContainer class.
- Performance: Animation player widget caused crashes when frames were deleted from image folder
- Documentation: Added help menu with user manual (beta version)
- Examples: Added many example settings with most of new formulas.
- Compilation: main window UI file divided onto several smaller UIs, this has improved compilation performance
- Compilation: used a lot of forward declarations to reduce compilation time
- Compilation: code is now fully compatible with msvc
- Compilation: created solution file for msvc14 with all needed NuGet packages
- Compilation: configured Appveyor to test msvc++ builds
- Compilation: a lot of cleaning up of the code
- Compilation: much improved populateUiInformation.php script
- Compilation: added export CXXFLAGS="-march=native to install script